Dynamic Fast Marching Method: Examples of application (2D and 3D)

Here, we show several examples (videos) illustrating the DFMM

Figure 1: Time field for a balk obstacle. Left: Exact solution. Right: The FMM fails while the DFMM works fine.

   Figure 6A

 

Figure 6A: Two small obstacles (blue circles) create a big virtual obstacle (i.e., a region not accessible for the agent, white area). The color corresponds to the time necessary to reach a certain location.

Figure 6A

Figure 6B: An agent searches for a path in a labyrinth with moving obstacles. Significantly different trajectories can lead to spatially close locations.

Figure 6B

Figure 6C: Movement in a domain with periodic boundary conditions.

Figure 6B

Figure 7: Simulation of a 3D environment.

Figure 7